MF / UPDATES / FIELD REPORTS

Still moving.

Three projects, three boundaries crossed, and a record of the useful turns, reversals, and strange collisions along the way.

Three reports from the factory floor.

These are readable development reports, not exhaustive changelogs. They explain what changed and why it matters.

01 August 31, 2026
Raves of Mud rendering a Caves of Qud salt marsh in perspective

Raves of Mud

Raves of Mud — August 2026

How do you make Caves of Qud feel deeper without making exploration smaller?

Remembered neighboring zones, Qud-authored visibility, physical geometry, environmental effects, and a deeper mouse-driven interface moved the Holodeck forward.

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02 August 31, 2026
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SoundGraph

SoundGraph — August 2026

One graph. A lot of places to run it.

The same portable graph now runs on Windows, in a browser, inside Godot, and on an ESP32-S3—and SoundGraph is headed to Knobcon.

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03 August 31, 2026
The Get in Loser browser-based image editor interface

Get in Loser

Get in Loser — August 2026

The paint app grew an instrument.

Pixel editing became a first-class workflow, a small voxel editor arrived, background removal got serious, and SoundGraph instruments moved into the canvas.

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