MF / GAMES / FIRST EDITION

New ways to play
the games you own.

Free and open-source game transformations, direct releases, and DIY guides. Built with respect for the games underneath.

No ads. No subscriptions. No deliberately confusing download buttons.

Featured release

Projects are presented as deliberate releases—not loose files abandoned in a forum thread.

What is taking shape.

One catalogue release is public enough to inspect. Other projects are shown here as working directions, not finished products or promises.

01In development

Game transformation

Raves of Qud

A 3D and 2.5D augmentation layer for Caves of Qud.

The first catalogue release and the current proof that an existing game can remain authoritative while a new interface grows around it.

View release
02In design

Game infrastructure

PlayGraph

An open multiplayer runtime for independent players, shared worlds, room-based simulation, and low-friction web or arcade play.

A working direction, not a published release. Its job is to let games share useful multiplayer and session machinery without becoming the same game.

03Prototype

Audio tools

SoundGraph

An accessible, node-based environment for building and understanding synthesis graphs.

The graph, data model, and instrument interface should remain separable so patches can be inspected, transformed, and rendered in more than one way.

04Working titles pending

Connected game line

Future mutations

A family of transformations built around the original Final Fantasy I and shared 3D machinery.

Names, release details, and public links remain intentionally unpublished until the projects are ready to describe accurately.

A better place for game mutations.

01

Straight to the release

Clear requirements, clear compatibility, and one unmistakable path to the files when a public build is ready.

02

Open at the seams

Read the source, study the machinery, fork the project, or build something stranger from it.

03

Respect the original

Bring a legitimate copy when required. Mutant Factory does not bundle proprietary game assets.

04

Documentation is part of it

Installation, modification, troubleshooting, and recovery belong with the release—not in scattered posts.

There is no canonical human reference implementation.

People perceive, understand, and use the same artifact differently. We make the machinery inspectable, provide more than one way in, and leave room for every release to become something else.

Meet the larger idea

The finished release is only one possible version.

Learn how the engine, assets, data, and game logic fit together—then modify it, fork it, or pull it apart.

Learn how the mutation works

Keep the Factory running.

Donations will fund development, testing, hosting, installers, documentation, and accessibility. They will not unlock exclusive versions.

See what support funds