MF-001 The first mutation
Raves of Qud
A 3D and 2.5D augmentation layer for Caves of Qud.
Built around your legitimate copy of Caves of Qud. Original game assets are not included.
MF / GAMES / FIRST EDITION
Free and open-source game transformations, direct releases, and DIY guides. Built with respect for the games underneath.
No ads. No subscriptions. No deliberately confusing download buttons.
Catalogue / 001
Projects are presented as deliberate releases—not loose files abandoned in a forum thread.
MF-001 The first mutation
A 3D and 2.5D augmentation layer for Caves of Qud.
Built around your legitimate copy of Caves of Qud. Original game assets are not included.
Factory floor / Current directions
One catalogue release is public enough to inspect. Other projects are shown here as working directions, not finished products or promises.
Game transformation
A 3D and 2.5D augmentation layer for Caves of Qud.
The first catalogue release and the current proof that an existing game can remain authoritative while a new interface grows around it.
View releaseGame infrastructure
An open multiplayer runtime for independent players, shared worlds, room-based simulation, and low-friction web or arcade play.
A working direction, not a published release. Its job is to let games share useful multiplayer and session machinery without becoming the same game.
Audio tools
An accessible, node-based environment for building and understanding synthesis graphs.
The graph, data model, and instrument interface should remain separable so patches can be inspected, transformed, and rendered in more than one way.
Connected game line
A family of transformations built around the original Final Fantasy I and shared 3D machinery.
Names, release details, and public links remain intentionally unpublished until the projects are ready to describe accurately.
Working principles
Clear requirements, clear compatibility, and one unmistakable path to the files when a public build is ready.
Read the source, study the machinery, fork the project, or build something stranger from it.
Bring a legitimate copy when required. Mutant Factory does not bundle proprietary game assets.
Installation, modification, troubleshooting, and recovery belong with the release—not in scattered posts.
Why mutant?
People perceive, understand, and use the same artifact differently. We make the machinery inspectable, provide more than one way in, and leave room for every release to become something else.
Meet the larger ideaDIY / Open it up
Learn how the engine, assets, data, and game logic fit together—then modify it, fork it, or pull it apart.
Learn how the mutation worksSupport / Public work
Donations will fund development, testing, hosting, installers, documentation, and accessibility. They will not unlock exclusive versions.
See what support funds