Do not blame the user
A person is not a failed version of the designer. If one route does not work, the system should make another route possible.
MF / ABOUT / NO REFERENCE IMPLEMENTATION
Every person arrives with a different body, history, attention, language, perception, and way of making sense of the world. Mutant Factory treats that as the starting condition, not an exception to design around later.
The premise
Normal is a lossy abstraction. There is no canonical human reference implementation.
A description is not the experience. A model is not the thing modeled, and an interface is never neutral. Even when people share a word, they may be pointing toward substantially different internal experiences.
The work cannot transmit another person’s experience perfectly. It can give people several ways to approach it, expose the machinery, and leave enough room for them to construct an understanding of their own.
Design consequences
Accessibility, open source, and user agency are not separate promises. They are different consequences of the same premise.
A person is not a failed version of the designer. If one route does not work, the system should make another route possible.
Source, diagrams, inspectors, structured data, and plain-language explanations let people form their own model of the work.
The published artifact is one interpretation. People should be able to study it, repair it, fork it, and make something the original author did not anticipate.
Humor and seriousness can coexist. A ridiculous institution can carry a sincere idea without resolving the contradiction.
Public label
The publisher and workshop people encounter first. It releases games, transformations, tools, documentation, and experiments with clear requirements and inspectable parts.
Larger organization, possibly
The stranger idea behind the work: part software organization, part art project, part joke, part fictional institution. The ambiguity is useful. The mission matters more than preserving the institution unchanged.
Working propositions