In developmentMF-001

The first mutation

Raves of Qud

A 3D and 2.5D augmentation layer for Caves of Qud.

Raves of Qud rendering a Caves of Qud salt marsh as a perspective 3D scene
Development capture — the Holodeck rendering the game state in perspective.

Qud remains the game. Raves changes the view.

A paid, modded copy of Caves of Qud remains the authoritative game. Raves adds a Godot-rendered Holodeck, new camera views, and a player-facing interface around it.

The bridge publishes the world state over a local connection. The Holodeck turns that state into a lit, navigable scene with orbit, pan, zoom, and multiple camera modes. Movement and actions return to Qud, which resolves every turn.

Public downloads are being prepared.

There is no public packaged release to link yet. When one is ready, this section will contain a single, platform-labeled download path with version, file type, and size.

No mystery button: the download control will appear here only when a verified public file exists.

Two programs. One authoritative world.

  1. 01

    You run Caves of Qud

    Your paid, installed copy owns world generation, combat, items, saves, AI, and every turn.

  2. 02

    The bridge describes what you see

    A local C# mod sends the visible zone state to the viewer. It does not send proprietary assets with the project.

  3. 03

    The Holodeck renders the mutation

    A Godot 4 client builds the 3D and 2.5D scene and sends your input back for Qud to resolve.

A real development build, not a public package.

  • Render the current zone as a lit 3D and 2.5D scene
  • Orbit, pan, zoom, and switch between seven camera modes or a multi-view grid
  • Move and act through Qud while Qud resolves the simulation
  • Inspect tiles and compare transmitted state with the rendered result
  • Use player-facing Mods, Options, character, inventory, and status interfaces

The honest current contract.

The documented development path uses Godot 4.7 and has been built and tested on macOS. Other Godot 4.x versions may work, but are not the compatibility contract. A Windows branch exists, but this page does not claim Windows support until a verified release is published.

  • The current build is a single-player viewer for your own local game
  • macOS is the documented and tested development path
  • The bridge is localhost-only and has no authentication
  • A packaged public installer and numbered release are not yet published
Local means local: the development bridge listens on localhost without authentication. It should never be exposed to another network.

Project facts last checked against the public repository on August 11, 2026.

Release notes begin with the first public package.

The active repository contains ongoing development history. A stable, player-facing changelog will appear here with the first numbered public release.