MF / DIY / WORKBENCH

Open it up.

Mutate the game. These guides show how the parts fit together, what each tool changes, and how to recover when an experiment goes sideways.

Start with the machinery.

Guide pages are being prepared alongside the first public release. Planned entries are labeled plainly.

01Planned

Getting started

Understand the moving parts, what you need, and how to get back to an unchanged game.

Level / Beginner

02Planned

Map the machinery

See how the bridge, renderer, original game, and local asset cache fit together.

Level / Intermediate

03Planned

Build the Holodeck

Set up the development tools and run the 3D viewer against your own copy of the game.

Level / Advanced

Required toolsExpected resultCommon mistakesHow to undo itFiles involved

The command is not the explanation.

A copyable command helps you proceed. A diagram, concrete example, inspectable file, and recovery path help you understand what happened.

01

See the system

Guides should connect steps to diagrams, project structure, and the actual files or data being changed.

02

Know the result

Every procedure should state what success looks like and how to recognize a partial or failed result.

03

Find your way back

Experiments need an undo path. Recovery is part of the procedure, not a footnote for people who made a mistake.