Getting started
Understand the moving parts, what you need, and how to get back to an unchanged game.
Level / Beginner
MF / DIY / WORKBENCH
Mutate the game. These guides show how the parts fit together, what each tool changes, and how to recover when an experiment goes sideways.
Guide shelf
Guide pages are being prepared alongside the first public release. Planned entries are labeled plainly.
Understand the moving parts, what you need, and how to get back to an unchanged game.
Level / Beginner
See how the bridge, renderer, original game, and local asset cache fit together.
Level / Intermediate
Set up the development tools and run the 3D viewer against your own copy of the game.
Level / Advanced
Every guide will include
More than one representation
A copyable command helps you proceed. A diagram, concrete example, inspectable file, and recovery path help you understand what happened.
Guides should connect steps to diagrams, project structure, and the actual files or data being changed.
Every procedure should state what success looks like and how to recognize a partial or failed result.
Experiments need an undo path. Recovery is part of the procedure, not a footnote for people who made a mistake.